Zero Lag. Full Squad.
A lightweight voice communication platform for gaming squads that eliminates the bloat of Discord and the unreliability of native platform voice chat. Session-based, no installation, instant voice coordination.
Built for Speed
From entering a code to speaking with your squad. No accounts, no downloads, no server browsing.
Pure web application. Runs in any modern browser on desktop and mobile. Zero friction for guest users.
ClearMic processing, 3-band EQ, push-to-talk, and Voicemod integration built into the client.
Voice Chat Bloat
Discord consumes excessive RAM and packs features that nobody uses during a match. Native platform voice chat (Steam, consoles) fails frequently and offers zero control. Squads waste minutes configuring when they should be playing.
Session-Based Voice
A pure web app built with Astro and React islands. Enter a room code, get a LiveKit token, and you're speaking in under two seconds. No accounts, no server lists, no persistent bloat. Sub-channels let you split the squad without losing the main room.
Instant Coordination
Voice communication that feels like a feature of the game, not a separate app. Zero setup, full voice control, and a dark space UI that doesn't fight for attention during gameplay.
Voice chat that doesn't get in the way
Every voice chat tool on the market was designed for social hanging out, not competitive coordination. Discord wants you to build a community. Steam wants you to stay in their ecosystem. Neither prioritizes the thing that actually matters in a squad: getting everyone talking, fast, with clear audio and zero distraction.
The challenge wasn't building another chat app — it was stripping voice communication to its absolute essentials and making it feel instantaneous.
Comparative Analysis
Technical Architecture
Session-based voice. No accounts, no friction.
Squadar eliminates the concept of "servers" entirely. Instead, it uses temporary sessions: one person creates a room code, shares it with the squad, and everyone joins directly. When the session ends, the room ceases to exist.
- 1Enter a nickname and room code. That's it. No sign-up, no email, no OAuth.
- 2Get a LiveKit token, connect to the SFU, and you're speaking in under two seconds.
- 3Need a private channel? Create a sub-room within the session without losing the main room.
Voice Engineering
Full Control Over Your Voice
ClearMic Processing
Real-time audio enhancement that cleans up mic input before it reaches the squad. Toggle on or off with one tap.
Built on Web Audio API with a 3-band EQ (200Hz bass, 2.5kHz mid, 5kHz treble) that lets you tune your voice for maximum clarity without external tools.
Push-to-Talk
Toggle PTT mode with a single click. Hold space bar to speak, release to mute. No accidental noise bleeding into the squad's comms.
Designed for competitive environments where open mics are a liability. The space bar binding is intuitive and doesn't require tabbing out.
Voicemod Integration
Full Voicemod V3 API integration. Detect when the desktop app is running, browse available voice presets, and switch voices remotely.
No need to alt-tab to change your voice. The status indicator shows when Voicemod is connected, checking, or offline.
Design System
Dark Space + Cyan + Magenta
Palette
Base
Surface
Elevated
Overlay
Cyan
Magenta
Success
Error
Typography & UI
Rajdhani
Display, headings, numbers
Inter
Body, buttons, labels
JetBrains Mono
Channels, metadata, technical states
Key UI patterns: speaking indicators with cyan glow, online badges with green dot, sub-channel chips with hash icon, and voice panel with real-time EQ visualization.
Product Leadership
From Concept to Working Product
Architecture & Engineering
Designed and built the entire frontend in Astro with React islands for interactive components. LiveKit integration for WebRTC voice with custom token management and sub-channel routing.
Voice Processing
Built the audio pipeline: Web Audio API for ClearMic processing and 3-band EQ, Voicemod V3 API integration for remote voice preset control, and PTT mode with keyboard binding.
Design System
Created the complete dark space visual language: palette, typography (Rajdhani/Inter/JetBrains Mono), component patterns, and interaction states for all voice UI elements.
"This project demonstrates my ability to connect design, technology, and business."
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